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About LTK

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Legends of the Three Kingdoms has four kinds of cards totaling 153 cards in all.

Legends of the Three Kingdoms has four kinds of cards totaling 153 cards in all. 

Those cards are:

               

   ROLE Card            HERO Card            LIFE Card            DECK Card  

 

  • 10 Role Cards: 1 Monarch, 3 Ministers, 4 Rebels, and 2 Turn-coats
  • 25 Hero cards
  • 104 Deck cards with 4 EX cards
  • 10 Life cards

Expansions adding more Heroes as well as Deck cards makes Legends of the Three Kingdoms a card game with exceptional replayability and lasting appeal . 

 Figure(2)

 

Basic Concepts   

When playing this game for the first time, you may skip the below concepts if you find it troublesome. 

 

Range

Distance between each Hero can be seen on the above illustration: take the shortest distance either clockwise or counter-clockwise by counting the number of arrows. 

Figure(2): In a game of six players: distance between D, C, & E are 1; D is distance of 2 away from B & F, and a distance of 3 away from A. 

When a Hero is killed and out of the game he/she will not occupy a spot.  Therefore, the distance of two Heroes becomes closer when a Hero is killed in between them.

The shortest distance of a Hero to another is one.  The distance of you and yourself is always zero.

 

Attacking Range

The attacking range is 1 at the start of the game by default. Therefore you can only attack a neighboring Hero.  When a weapon is equipped, your attacking range equals the attack range on the weapon card. 

  (See Figure 2), when “Green Dragon Crescent Blade” is equipped by D, he/she will be able to attack A with “Strike”, but he/she will not be able to use “Snatch” on A.

 

Judgment

A Judgment is the result of an ability or effect. It reveals the top card of the deck. 

A Judgment result would be the value, color, suit, name, etc. on the revealed card. A card revealed as judgment is a judgment card and is discarded to the discard pile after calculating the result of the judgment.

When you reveal a judgment card, it becomes your judgment card, but it’s not your card and does not belong to you.

 

Color, Suit, and Value

On the top left section of the cards you can find the suit, color, and value of the cards. The suit color can be Red or Black; 

 

Fields

A: Hand: Cards that are in your hand.

B: Judgment Field: Cards are placed in this field (Delay Scroll).

C: Equipment Field: Cards that are equipped by a Hero

Every player’s field includes a hand, judgment, and equipment field.  Cards that are in the equipment and judgment fields are field cards. Hand and equipment cards belong to the player.  Cards that are in judgment fields do not belong to anyone.

 

Abilities

Passive Ability:   An ability that is always active and stays active if the conditions are met.  

Monarch Ability: This ability can only be activated when the Hero’s role is a Monarch.

 

Use, Play, and Discard

Use: when you use a card, you must display this card and then select a target (or targets), afterwards calculate the result then finally place the card into the discard pile.

Play: when you play a card, you only display the card. Afterwards it goes to the discard pile.

Example 1: When you use a “Strike” and target another Hero, that Hero can respond to it with a “Dodge”. The result will be that the “Strike” is “Dodged”.

Example 2: In “Duel” both Heroes play “Strike” in turn, that “Strike” does not require a target and result (It did not invoke the actual effect of “Strike”).

Discard: place the card into the discard pile, you do not need to know what cards are placed into the pile (all cards placed into the discard pile are facing up).  Unless an ability is triggered or the number of cards in your hand is more than your current life points, you cannot discard cards. 

Note: you can only use, play or discard cards that belong to you.

 

Event & Response 

When you use or play a card or activate a Hero’s ability, all of those are considered events. Events can be responded to by another event. For example, “Dodge” can be used in response to “Strike”, and “Ward” can be used in response to a Scroll. Start from the player in his/her play phase, all other players respond in a counter-clock wise fashion one by one. (Once a player chooses not to respond to the current event, his chance to respond ends until the event finishes). 

To insure a smooth gameplay experience, during most events, there is no need to formally ask for a response one by one.  If an event results in the death of a hero, then asking for a formal response from every player may be beneficial.

 

Calculating Effects

Before the effect of a card activates, everyone else will get an opportunity to respond. As long as the effect is not cancelled by another player, the card will activate

 

Reduce Life and Damage Source

Damage will reduce a hero’s life points. If “Hero A dealt damage to Hero B”, Hero A is the source of the damage. Other than a Delayed Scroll, if one card has dealt damage to a player, the player who used the card is the source of damage.  The source of damage can only be a player, not a card. 

“Loss of Life” and “Take Damage” will both reduce a hero’s life. 

Note: There is a difference between “Loss of Life” and “Take Damage”, “Loss of Life” does not have a source, and can not trigger any ability.

There are five windows to a Took Damage event, calculate the result according to the order listed below: 

Cause Damage

    ↓

Took Damage

    ↓

Reduce Life (When entering “Near Death” state, calculate the result of “Near Death” state first)

    ↓

After Cause Damage

    ↓

After Took Damage

 

Near Death and Death

When a hero takes damage and it results in Near Death, first settle the Near Death event, then settle actual Death event. 

For example, Xia Hou Dun has one point of life left, and takes damage. At this time, everyone needs to respond to Xia Hou Dun’s “Near Death”. If any player uses “Peach” on him, then he will be able to activate the “Unyielding” ability. 

 

Prime Principle

When conflicts appear between the Guideline/Rules and Card Detail, take the Card Detail as the standard.  Also, when conflict appears between Card Detail, the priority list is as follows: 

Hero Ability>Deck Card Detail>Guideline/Rules

For example, Zhang Fei’s ability “Battlecry” has a conflict with the guideline “Only one “Strike“ can be used during play phase”, Zhang Fei’s ability has priority over the guideline.

 

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